
Vertical Plane Camera Navigation
Added support for camera movement along the ZX plane using the middle mouse button. This is especially helpful while moving up and down along tall

Added support for camera movement along the ZX plane using the middle mouse button. This is especially helpful while moving up and down along tall

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated

Replaces unit status fields (e.g., availability) from enums to raw strings, enabling direct imports from CSV, Google Sheets, or CRM systems without additional mapping.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state,

In partnership with Vagon Streams, AVE II features built-in integration for no-code pixel streaming, delivering exceptional image quality and enhanced performance worldwide and across all devices.

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name,
Primary background audio track triggered by the Start Experience interaction. Planned: Disable/mute playback automatically when gallery videos are active.

Updates the camera focus distance when the orbit target changes, ensuring the new target remains sharp and unaffected by DOF (depth of field) blur. Update
Constrains the player’s camera rotation after focusing on a POI, locking the view to a predefined angle or direction.

POIs can now have Blueprint actors assigned to them that react when selected or deselected. These reactables can play animations, change materials, move objects, or