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Pixel Streaming with Vagon

AVE II is specifically designed and fully optimized for Vagon Streams, which is currently the most optimized streaming solution for high-end Unreal Engine projects. On

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Taskbar

Learn how to implement the AVE II Taskbar for seamless game mode switching. This guide covers triggering BPI_CoreAPI requests, assigning POIs to taskbar buttons, and managing level streaming.

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Game Menu (WBP_Game_Menu)

Documentation for the Game Menu, the central UI in AVE II. Learn about its architecture, its panel management, and how it handles application mode changes.

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User Interface

Overview of the AVE II User Interface framework, Common UI integration, and material-based styling system.

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Creating Interactive Routes

Learn how to create interactive transit lines and boundaries in Unreal Engine using AVE II. This step-by-step guide covers setting up BP_AVE_Routes, configuring Point of Interest (POI) actors, and linking them via Reactors to visualize transportation routes in your architectural surroundings.

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Game Instance (BP_AVE_GI)

The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that

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Framework

This section explains the core structure of AVE II. It covers which systems manage data, how responsibilities are split up, and how different parts of

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POI Basics & Custom Tags

Get started with interactive navigation in AVE II. This beginner-friendly guide covers the essentials of placing BP_POI_Generic actors, customizing info panels with text and images, and organizing your locations into simple categories using tags.

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