
Improved: Divider Styling with Custom Material
Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated

Replaces unit status fields (e.g., availability) from enums to raw strings, enabling direct imports from CSV, Google Sheets, or CRM systems without additional mapping.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state,

In partnership with Vagon Streams, AVE II features built-in integration for no-code pixel streaming, delivering exceptional image quality and enhanced performance worldwide and across all devices.

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name,
Implemented dynamic input method detection (Mouse, Touch, or Gamepad) using the Common Input Subsystem, which automatically applies the appropriate Input Mapping Context based on the
Replaced the constant per-frame (Tick) distance and opacity calculations from the original ArchViz Explorer with an optimized hybrid approach: Timer-based distance checks: The distance to
Implemented a material feature that allows gradient-based elements to be rotated at any angle.