Implemented dynamic input method detection (Mouse, Touch, or Gamepad) using the Common Input Subsystem, which automatically applies the appropriate Input Mapping Context based on the active input type. This prevents input conflicts (e.g., touch being recognized as mouse input) and allows for easier management of input logic.

Improved Two-Handle Range Slider
Enhanced the two-handle range slider with proper hover and pressed states for both the slider bar and the handles. This provides clearer visual feedback during