Auto Input Detection & Mapping Context Management

Implemented dynamic input method detection (Mouse, Touch, or Gamepad) using the Common Input Subsystem, which automatically applies the appropriate Input Mapping Context based on the active input type. This prevents input conflicts (e.g., touch being recognized as mouse input) and allows for easier management of input logic.

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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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