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Integrating Ultra Dynamic Sky

Learn how to integrate Ultra Dynamic Sky (UDS) into your AVE II project. This guide covers replacing the default Unreal Engine SunSky actor, configuring the custom Time Of Day Controller, and linking the Compass-Clock widget for seamless time-of-day simulation.

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Pixel Streaming with Vagon

AVE II is specifically designed and fully optimized for Vagon Streams, which is currently the most optimized streaming solution for high-end Unreal Engine projects. On

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Taskbar (WBP_Taskbar_Main)

Learn how to implement the AVE II Taskbar for seamless game mode switching. This guide covers triggering BPI_CoreAPI requests, assigning POIs to taskbar buttons, and managing level streaming.

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Game Menu (WBP_Game_Menu)

Documentation for the Game Menu, the central UI in AVE II. Learn about its architecture, its panel management, and how it handles application mode changes.

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User Interface

Overview of the AVE II User Interface framework, Common UI integration, and material-based styling system.

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Creating Interactive Routes

Learn how to create interactive transit lines and boundaries in Unreal Engine using AVE II. This step-by-step guide covers setting up BP_AVE_Routes, configuring Point of Interest (POI) actors, and linking them via Reactors to visualize transportation routes in your architectural surroundings.

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Game Instance (BP_AVE_GI)

The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that

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