
Troubleshooting Unit Visibility
Troubleshoot unit visibility issues in the Unit Search table. Learn how to debug the DoFiltering function in WBP_Panel_UnitSearch.

Troubleshoot unit visibility issues in the Unit Search table. Learn how to debug the DoFiltering function in WBP_Panel_UnitSearch.
AVE II is specifically designed and fully optimized for Vagon Streams, which is currently the most optimized streaming solution for high-end Unreal Engine projects. On
Learn how to implement the AVE II Taskbar for seamless game mode switching. This guide covers triggering BPI_CoreAPI requests, assigning POIs to taskbar buttons, and managing level streaming.
Documentation for the Game Menu, the central UI in AVE II. Learn about its architecture, its panel management, and how it handles application mode changes.
Overview of the AVE II User Interface framework, Common UI integration, and material-based styling system.
Learn how to create interactive transit lines and boundaries in Unreal Engine using AVE II. This step-by-step guide covers setting up BP_AVE_Routes, configuring Point of Interest (POI) actors, and linking them via Reactors to visualize transportation routes in your architectural surroundings.
The BP_AVE_PC manages the active Pawn and makes sure the game starts correctly.It also acts as the execution layer, where it “listens” for mode changes
The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that
This section explains the core structure of AVE II. It covers which systems manage data, how responsibilities are split up, and how different parts of