Replaced Floating Pawn Movement with Custom Panning

The Floating Pawn Movement component was removed from the pawn because its built-in acceleration and deceleration settings were difficult to tune, resulting in floaty panning behavior. Instead, a custom panning logic gives us full control over responsiveness.

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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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