The Floating Pawn Movement component was removed from the pawn because its built-in acceleration and deceleration settings were difficult to tune, resulting in floaty panning behavior. Instead, a custom panning logic gives us full control over responsiveness.
Configuring Project Settings
Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic. Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.
