Block Input Propagation on UI Elements

Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks input from reaching the PlayerController by using overrides (OnMouseButtonDown / OnTouchStarted).

This ensures the Input system doesn’t respond when the user is interacting with the interface.

more insights

Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

Read more >