Replaced Event Tick interpolation with a Timeline to handle POI geometry opacity changes. This change improves performance in scenes with multiple POIs.

Replaced Event Tick interpolation with a Timeline to handle POI geometry opacity changes. This change improves performance in scenes with multiple POIs.


Enhanced the two-handle range slider with proper hover and pressed states for both the slider bar and the handles. This provides clearer visual feedback during
We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related
Resolved an issue that prevented scrolling when the mouse cursor was hovering over List View buttons.