Optimized POI Display with Common Tree View

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for faster rendering of large POI sets.

Key Advantages:

  • Built-in selection logic and navigation
  • Hierarchical parent-child display (e.g., Surroundings > Education> Highschool)
  • Native virtualization for better performance with long lists
  • Easy binding to structured data (Data tables, JSON, etc.)
Screenshot of Unreal Engine's UMG editor showing Common Tree View and List View widgets in use, displaying a structured list of POIs within AVE II’s interface.

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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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