Optimized POI Display with Common Tree View

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for faster rendering of large POI sets.

Key Advantages:

  • Built-in selection logic and navigation
  • Hierarchical parent-child display (e.g., Surroundings > Education> Highschool)
  • Native virtualization for better performance with long lists
  • Easy binding to structured data (Data tables, JSON, etc.)
Screenshot of Unreal Engine's UMG editor showing Common Tree View and List View widgets in use, displaying a structured list of POIs within AVE II’s interface.

related documentation

Configuring Project Settings

Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic. Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.

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Getting Started

Welcome to AVE II, a real‑estate visualization experience built in Unreal Engine 5. This guide helps you quickly understand the core systems, navigation, and workflow so you can begin integrating AVE II into your project or exploring its features. Overview AVE II provides an intuitive, high‑quality exploration system designed for

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POI Basics & Custom Tags

Get started with interactive navigation in AVE II. This beginner-friendly guide covers the essentials of placing BP_POI_Generic actors, customizing info panels with text and images, and organizing your locations into simple categories using tags.

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Framework

This section explains the core structure of AVE II. It covers which systems manage data, how responsibilities are split up, and how different parts of the project communicate with each other. These pages are designed to help you understand where to modify or add Blueprint logic. They explain which classes

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Game Instance (BP_AVE_GI)

The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that gameplay logic, UI, and data remain decoupled. Roles and Responsibilities The BP_AVE_GI manages high-level orchestration across the framework. Its primary duties include: Implementation Examples The

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