Improved: Folder Structure
We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related content together and reducing clutter.
Integrated Vagon.io Pixel Streaming Support

In partnership with Vagon Streams, AVE II features built-in integration for no-code pixel streaming, delivering exceptional image quality and enhanced performance worldwide and across all devices.
Parent-Child Communication of Button Slots
Refactored button-slot widget communication to use Common UI’s FindParentWidgetOfType combined with Event Dispatchers, replacing downward Blueprint Interface calls. This improves modularity and decouples child-parent dependencies in the UI logic.
Multilingual Localization Setup
Localization Setup for English as the source language and support for French and German as target translations.
Centralized and Modular Framework
The Game Instance serves as a mediator, managing all inter-widget and inter-actor communications via Blueprint Interfaces and Event Dispatchers. Blueprint Interface (BPI) calls to and from the Game Instance to manage communication between the menu and actors Centralized communication between the UI and actors
Dollhouse View for 3D Floor plans

Inspect 3D room layouts and unit features up close.
Sequential POI Activation
Enable or disable POIs in a staggered manner with a slight delay to create a smooth, sequential reveal effect instead of all POIs appearing or disappearing at once.