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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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Parent-Child Communication of Button Slots

Refactored button-slot widget communication to use Common UI’s FindParentWidgetOfType combined with Event Dispatchers, replacing downward Blueprint Interface calls. This improves modularity and decouples child-parent dependencies

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Centralized and Modular Framework

The Game Instance serves as a mediator, managing all inter-widget and inter-actor communications via Blueprint Interfaces and Event Dispatchers. Blueprint Interface (BPI) calls to and

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