
Text-Based POI Search
Implementation of a text input field for searching POIs. This allows users to filter the Point of Interest list and display only matching results by

Implementation of a text input field for searching POIs. This allows users to filter the Point of Interest list and display only matching results by

Enhanced the two-handle range slider with proper hover and pressed states for both the slider bar and the handles. This provides clearer visual feedback during
Integration of a customizable button within the POI Info Panel, enabling the execution of custom logic and events. This can be used for actions such

Integrating Ultra Dynamic Sky (UDS) into AVE II to enhance lighting and weather.

A free add-on that connects AVE II directly to Google Sheets. Using the Runtime Datatable plugin, this feature pulls CSV information into the project at
Implementation of an inactivity timer, along with a custom UI button to manually trigger an application restart. This ensures the app stays ready for the
Optimization of the POI initialization to improve performance, shifting from a heavy “Pull” method to an automatic “Push” process. Instead of the Game Instance scanning

Optimization of data binding for units, from nested loops to a highly performant Map (Dictionary) data structure, improving the data integration from Google Sheets and
Fixed UMG panels (e.g., Amenities Panel and Info Panel) that failed to consume mouse scroll events. Unintended camera zoom over these panels is now prevented.
We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related