Configuring Project Settings
To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic.
- Open the Project Settings window by navigating to Edit > Project Settings.
- In the left-hand sidebar, select the Maps & Modes category.
- Locate the Game Instance section at the bottom of the panel.
- Set the Game Instance Class to BP_AVE_GI.
Note: The
BP_AVE_GIclass is essential for handling global communication and persistent data between the UI and gameplay elements.
