Configuring Project Settings

Configuring Project Settings

To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic.

  1. Open the Project Settings window by navigating to Edit > Project Settings.
  2. In the left-hand sidebar, select the Maps & Modes category.
  3. Locate the Game Instance section at the bottom of the panel.
  4. Set the Game Instance Class to BP_AVE_GI.

Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.


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