Fixed UMG panels (e.g., Amenities Panel and Info Panel) that failed to consume mouse scroll events. Unintended camera zoom over these panels is now prevented.
Configuring Project Settings
Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic. Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.
