Integration of a customizable button within the POI Info Panel, enabling the execution of custom logic and events. This can be used for actions such as opening a Web Browser Widget, playing cinematic sequences, or triggering specific events on a Reactor POI.
Configuring Project Settings
Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic. Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.
