Pixel Streaming with Vagon

AVE II is specifically designed and fully optimized for Vagon Streams, which is currently the most optimized streaming solution for high-end Unreal Engine projects. On Vagon, AVE II delivers better performance, higher stability, and better visual quality than generic streaming platforms or standard Pixel Streaming setups.

With this combination, your clients can experience your projects on any device, anywhere, without worrying about hardware requirements.

How to Start Streaming

Vagon Streams – Create Your First Stream

Get started with Vagon Streams in just a few simple steps:

Upload Your Application Build

Upload your packaged AVE II project folder, compressed in .zip format, containing all necessary files and the main executable.

Choose the Application Executable

After upload, select the .exe file that should launch when the stream starts.

Configure Application Settings

Here you define how your AVE II project will appear and behave on Vagon Streams:

  • Application Name: This is the name that will be shown in your dashboard and to your users during loading.
  • Application Logo (Optional): Upload a custom logo to display on the loading screen while the stream is starting.
  • Performance Tier: Choose the machine performance level based on your project’s complexity and quality settings. For most AVE II projects, higher tiers are recommended for best visual quality and stability.
  • Cursor Mode:
    • Mouse: Standard mouse control, recommended for most AVE II projects.
    • 360° View: Locks the cursor and allows camera rotation by moving the mouse, useful for first-person style navigation.

These settings can be changed later if needed.

Create a Stream Link

This step defines how your clients will connect to your project:

  • Select the Application: Choose the AVE II application you uploaded.
  • Regions: Select the geographic regions where your stream will be available. Vagon will automatically route users to the closest available region.
  • Capacity Management: Choose how many machines should be available and how they should be managed (Cost Optimized, Balanced, or Availability Optimized).
  • Create Stream Link: Once configured, Vagon generates a unique Stream Link that your clients will use to access your project.

You can create multiple Stream Links with different settings for the same application if needed.

Share and Embed

Share the generated link with your client, or embed the experience on your website using Vagon’s iframe embed code.


Important: For AVE II projects, we strongly recommend enabling Instant Installation in your Stream settings.

Instant Installation prepares your application in advance on the streaming machines instead of installing it when a user connects. This results in much faster startup times, more consistent client experience and shorter “loading” screens, especially for large projects.

Without Instant Installation, the first user connecting to a machine may experience significantly longer startup times.

For client presentations and reviews, always enable Instant Installation to ensure the smoothest possible experience.


For full details on Vagon Streams setup, features, guides, and best practices, refer to the official Vagon Streams documentation:

👉 https://docs.vagon.io/streams

For product overview, pricing, and additional information, visit the Vagon Streams page:

👉 https://vagon.io/streams


related documentation

Configuring Project Settings

Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and your Blueprint logic. Note: The BP_AVE_GI class is essential for handling global communication and persistent data between the UI and gameplay elements.

Read more >

Getting Started

Welcome to AVE II, a real‑estate visualization experience built in Unreal Engine 5. This guide helps you quickly understand the core systems, navigation, and workflow so you can begin integrating AVE II into your project or exploring its features. Overview AVE II provides an intuitive, high‑quality exploration system designed for

Read more >

POI Basics & Custom Tags

Get started with interactive navigation in AVE II. This beginner-friendly guide covers the essentials of placing BP_POI_Generic actors, customizing info panels with text and images, and organizing your locations into simple categories using tags.

Read more >

Framework

This section explains the core structure of AVE II. It covers which systems manage data, how responsibilities are split up, and how different parts of the project communicate with each other. These pages are designed to help you understand where to modify or add Blueprint logic. They explain which classes

Read more >

Game Instance (BP_AVE_GI)

The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that gameplay logic, UI, and data remain decoupled. Roles and Responsibilities The BP_AVE_GI manages high-level orchestration across the framework. Its primary duties include: Implementation Examples The

Read more >