Common UI Menu Hierarchy & Input Routing

Initial implementation explored using Unreal’s Common UI framework for layered menu navigation and input handling across widgets.

The feature was put on hold due to AVE II’s single-platform focus and lack of clear documentation, which would hinder usability for developers.

The current UI framework already offers adequate customization and can be easily expanded further.

Description text by Unreal Engine on the use of common UI

more insights

Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

Read more >