Centralized and Modular Framework

The Game Instance serves as a mediator, managing all inter-widget and inter-actor communications via Blueprint Interfaces and Event Dispatchers.

Blueprint Interface (BPI) calls to and from the Game Instance to manage communication between the menu and actors

Centralized communication between the UI and actors

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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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