POIs can now have Blueprint actors assigned to them that react when selected or deselected. These interactables can play animations, change materials, move objects, or trigger other visual effects. Each POI holds a list of these actors and calls their Activate or Deactivate events automatically. This makes it easy to create custom responses per POI in a modular way.

Screenshot of an expanded interactable dome in Unreal Engine AVE II

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Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related

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