Block Input Propagation on UI Elements
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal

We have successfully deployed our Multilingual Localization Setup. AVE II can now be experienced in English, French, and German.

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for

Inspect 3D room layouts and unit features up close.
Initial implementation explored using Unreal’s Common UI framework for layered menu navigation and input handling across widgets. The feature was put on hold due to