Improved: Optimized and Dynamic POI Registration
Optimization of the POI initialization to improve performance, shifting from a heavy “Pull” method to an automatic “Push” process. Instead of the Game Instance scanning
Optimization of the POI initialization to improve performance, shifting from a heavy “Pull” method to an automatic “Push” process. Instead of the Game Instance scanning

Optimization of data binding for units, from nested loops to a highly performant Map (Dictionary) data structure, improving the data integration from Google Sheets and

Implementation of a text input field for searching POIs. This allows users to filter the Point of Interest list and display only matching results by
Resolved an issue that prevented scrolling when the mouse cursor was hovering over List View buttons.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state,
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal