Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related content together and reducing clutter.

Vertical Plane Camera Navigation

illustration showing a camera facing a vertical plane with directional arrows pointing up, down, and right. Represents camera navigation across a vertical surface.

Added support for camera movement along the ZX plane using the middle mouse button. This is especially helpful while moving up and down along tall structures and building facades.

Unit Status as Strings

Blueprint node in Unreal Engine 5 mapping string-based availability status to a Linear Color.

Replaces unit status fields (e.g., availability) from enums to raw strings, enabling direct imports from CSV, Google Sheets, or CRM systems without additional mapping.

Synchronized Hover States for Labels

GIF showing mouse cursor hovering over list buttons in the AVE II, with matching POI labels in the 3D scene reacting simultaneously to reflect the hover state.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state, and vice versa. The Game Instance acts as a centralized mediator for synchronized visual feedback.

Integrated Vagon.io Pixel Streaming Support

In partnership with Vagon Streams, AVE II features built-in integration for no-code pixel streaming, delivering exceptional image quality and enhanced performance worldwide and across all devices.

Expandable POI Labels on Hover

Mouse cursor hovering over a POI label in AVE II, with the label expanded to reveal the full name.

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name, improving readability without cluttering the scene.

Background Music

Loops randomly selected music tracks to enhance mood. Automatically disables playback when gallery videos are active.

Camera Focus Updates with Orbit Target Change

Camera focus diagram showing DOF aligned with orbit target in AVE II

Updates the camera focus distance when the orbit target changes, ensuring the new target remains sharp and unaffected by DOF (depth of field) blur. Update 01 – July 23, 2025: Moved from Planned to Completed.

Clamp Camera Rotation for POIs

Constrains the player’s camera rotation after focusing on a POI, locking the view to a predefined angle or direction.

POI Interactables

Screenshot of an expanded interactable dome in Unreal Engine AVE II

POIs can now have Blueprint actors assigned to them that react when selected or deselected. These interactables can play animations, change materials, move objects, or trigger other visual effects. Each POI holds a list of these actors and calls their Activate or Deactivate events automatically. This makes it easy to create custom responses per POI […]