Implemented a material feature that allows gradient-based elements to be rotated at any angle.
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal

Global function (BackgroundBlurCornerRadiusByScreenSize) that dynamically adjusts the corner radius of all background blur elements based on the current viewport dimensions. The function calculates a scaling

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for