Dynamic Corner Radius for Background Blur

Screenshot showing a Blueprint in AVE II, which implemented the Dynamic Corner Blur Radius function.

Global function (BackgroundBlurCornerRadiusByScreenSize) that dynamically adjusts the corner radius of all background blur elements based on the current viewport dimensions. The function calculates a scaling factor using a reference resolution (e.g., 1920×1080) and applies it to a base corner radius value to ensure consistent visual appearance across different screen sizes. This function is called from […]

Optimized POI Display with Common Tree View

Screenshot of Unreal Engine's UMG editor showing Common Tree View and List View widgets in use, displaying a structured list of POIs within AVE II’s interface.

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for faster rendering of large POI sets. Key Advantages: