Dynamic Corner Radius for Background Blur

Global function (BackgroundBlurCornerRadiusByScreenSize) that dynamically adjusts the corner radius of all background blur elements based on the current viewport dimensions. The function calculates a scaling factor using a reference resolution (e.g., 1920×1080) and applies it to a base corner radius value to ensure consistent visual appearance across different screen sizes. This function is called from […]
Optimized POI Display with Common Tree View

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for faster rendering of large POI sets. Key Advantages: