Two-Handle Range Slider

Screenshot of custom dual-handle slider widgets used for filtering units in AVE II for the Unreal Engine

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal Engine’s default single-handle slider, which only supports an upper limit.

Dynamic Corner Radius for Background Blur

Screenshot showing a Blueprint in AVE II, which implemented the Dynamic Corner Blur Radius function.

Global function (BackgroundBlurCornerRadiusByScreenSize) that dynamically adjusts the corner radius of all background blur elements based on the current viewport dimensions. The function calculates a scaling factor using a reference resolution (e.g., 1920×1080) and applies it to a base corner radius value to ensure consistent visual appearance across different screen sizes. This function is called from […]

Optimized POI Display with Common Tree View

Screenshot of Unreal Engine's UMG editor showing Common Tree View and List View widgets in use, displaying a structured list of POIs within AVE II’s interface.

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for faster rendering of large POI sets. Key Advantages: