Optimized POI Label Opacity and Rotation

Replaced the constant per-frame (Tick) distance and opacity calculations from the original ArchViz Explorer with an optimized hybrid approach: Timer-based distance checks: The distance to the camera is now updated at fixed intervals (e.g., every 0.5 seconds) to reduce unnecessary calculations. Smooth interpolation: Opacity transitions are handled by a lightweight Tick function using interpolation, ensuring […]

Background Music

Loops randomly selected music tracks to enhance mood. Automatically disables playback when gallery videos are active.

Camera Focus Updates with Orbit Target Change

Camera focus diagram showing DOF aligned with orbit target in AVE II

Updates the camera focus distance when the orbit target changes, ensuring the new target remains sharp and unaffected by DOF (depth of field) blur. Update 01 – July 23, 2025: Moved from Planned to Completed.

Clamp Camera Rotation for POIs

Constrains the player’s camera rotation after focusing on a POI, locking the view to a predefined angle or direction.

POI Interactables

Screenshot of an expanded interactable dome in Unreal Engine AVE II

POIs can now have Blueprint actors assigned to them that react when selected or deselected. These interactables can play animations, change materials, move objects, or trigger other visual effects. Each POI holds a list of these actors and calls their Activate or Deactivate events automatically. This makes it easy to create custom responses per POI […]