Improved: Folder Structure
We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related content together and reducing clutter.
Fixed: Scrolling Issue Over List View Buttons
Resolved an issue that prevented scrolling when the mouse cursor was hovering over List View buttons.
Modular Demonstration Map Using Sub-Levels and Folders
Structured the demonstration map into sub-levels and organized actors into folders. This allows users to easily exclude unnecessary parts of the project. This simplifies the setup and customization of the template.
Improved: Divider Styling with Custom Material

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated when used with narrow elements. The new material resolves this issue and supports real-time control over sharpness, color gradients, and dynamic adjustments during play.
Unit Status as Strings

Replaces unit status fields (e.g., availability) from enums to raw strings, enabling direct imports from CSV, Google Sheets, or CRM systems without additional mapping.
Improved: POI Opacity Animation Performance

Replaced Event Tick interpolation with a Timeline to handle POI geometry opacity changes. This change improves performance in scenes with multiple POIs.
Improved: Unified Mode Change Dispatchers

Merged multiple mode change Event Dispatchers into a single dispatcher using an enumerator.