Improved Two-Handle Range Slider

GIF showing a two-handle range slider in Unreal Engine UMG, with the mouse hovering over the bar and handles, triggering hover and pressed visual states.

Enhanced the two-handle range slider with proper hover and pressed states for both the slider bar and the handles. This provides clearer visual feedback during interaction and improves overall usability.

Improved: Folder Structure

We reorganized the project folders to improve navigation and maintenance. Assets now follow Unreal Engine standards and are grouped by purpose and subsystem, keeping related content together and reducing clutter.

Modular Demonstration Map Using Sub-Levels and Folders

Structured the demonstration map into sub-levels and organized actors into folders. This allows users to easily exclude unnecessary parts of the project. This simplifies the setup and customization of the template.

Improved: Divider Styling with Custom Material

Side-by-side comparison of two UI dividers in Unreal Engine. The top one uses a UMG border and looks pixelated. The bottom one is using a custom material-based divider with improved styling.

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated when used with narrow elements. The new material resolves this issue and supports real-time control over sharpness, color gradients, and dynamic adjustments during play.

Unit Status as Strings

Blueprint node in Unreal Engine 5 mapping string-based availability status to a Linear Color.

Replaces unit status fields (e.g., availability) from enums to raw strings, enabling direct imports from CSV, Google Sheets, or CRM systems without additional mapping.