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Screenshot of an expanded interactable dome in Unreal Engine AVE II

POI Reactables

POIs can now have Blueprint actors assigned to them that react when selected or deselected. These reactables can play animations, change materials, move objects, or

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Audio Feedback on POI Selection

Plays audio cues when users interact with Points of Interest to enhance feedback. Can be extended for status-based cues like “Available”, “Sold”, and “Reserved”.

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Orbit Point Indicator

When the user clicks, display a small indicator icon at the orbit location beneath the mouse cursor. This gives clear visual feedback about the pivot/orbit

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Parent-Child Communication of Button Slots

Refactored button-slot widget communication to use Common UI’s FindParentWidgetOfType combined with Event Dispatchers, replacing downward Blueprint Interface calls. This improves modularity and decouples child-parent dependencies

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