Improved: Divider Styling with Custom Material

Side-by-side comparison of two UI dividers in Unreal Engine. The top one uses a UMG border and looks pixelated. The bottom one is using a custom material-based divider with improved styling.

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated when used with narrow elements. The new material resolves this issue and supports real-time control over sharpness, color gradients, and dynamic adjustments during play.