Fixed: Scrolling Issue Over List View Buttons
Resolved an issue that prevented scrolling when the mouse cursor was hovering over List View buttons.
Synchronized Hover States for Labels

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state, and vice versa. The Game Instance acts as a centralized mediator for synchronized visual feedback.
Block Input Propagation on UI Elements
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks input from reaching the PlayerController by using overrides (OnMouseButtonDown / OnTouchStarted). This ensures the Input system doesn’t respond when the user is interacting with the interface.
Two-Handle Range Slider

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal Engine’s default single-handle slider, which only supports an upper limit.