Game Menu (WBP_Game_Menu)
Documentation for the Game Menu, the central UI in AVE II. Learn about its architecture, its panel management, and how it handles application mode changes.
Documentation for the Game Menu, the central UI in AVE II. Learn about its architecture, its panel management, and how it handles application mode changes.
Overview of the AVE II User Interface framework, Common UI integration, and material-based styling system.
Learn how to create interactive transit lines and boundaries in Unreal Engine using AVE II. This step-by-step guide covers setting up BP_AVE_Routes, configuring Point of Interest (POI) actors, and linking them via Reactors to visualize transportation routes in your architectural surroundings.