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Integrating Ultra Dynamic Sky

Learn how to integrate Ultra Dynamic Sky (UDS) into your AVE II project. This guide covers replacing the default Unreal Engine SunSky actor, configuring the custom Time Of Day Controller, and linking the Compass-Clock widget for seamless time-of-day simulation.

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Creating Interactive Routes

Learn how to create interactive transit lines and boundaries in Unreal Engine using AVE II. This step-by-step guide covers setting up BP_AVE_Routes, configuring Point of Interest (POI) actors, and linking them via Reactors to visualize transportation routes in your architectural surroundings.

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Game Instance (BP_AVE_GI)

The Game Instance (BP_AVE_GI) acts as the central mediator in AVE II. It owns a persistent runtime state, coordinates communication between systems, and ensures that

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Framework

This section explains the core structure of AVE II. It covers which systems manage data, how responsibilities are split up, and how different parts of

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POI Basics & Custom Tags

Get started with interactive navigation in AVE II. This beginner-friendly guide covers the essentials of placing BP_POI_Generic actors, customizing info panels with text and images, and organizing your locations into simple categories using tags.

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Configuring Project Settings

Configuring Project Settings To ensure AVE II functions correctly, you must verify specific project settings. These configurations establish the communication backbone between the UI and

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