Vertical Plane Camera Navigation

illustration showing a camera facing a vertical plane with directional arrows pointing up, down, and right. Represents camera navigation across a vertical surface.

Added support for camera movement along the ZX plane using the middle mouse button. This is especially helpful while moving up and down along tall structures and building facades.

Improved: Divider Styling with Custom Material

Side-by-side comparison of two UI dividers in Unreal Engine. The top one uses a UMG border and looks pixelated. The bottom one is using a custom material-based divider with improved styling.

Replaced UMG borders with a custom material to enhance visual quality, styling, and flexibility for slim UI dividers. Unreal Engine’s default borders often appeared pixelated when used with narrow elements. The new material resolves this issue and supports real-time control over sharpness, color gradients, and dynamic adjustments during play.