Synchronized Hover States for Labels

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state, and vice versa. The Game Instance acts as a centralized mediator for synchronized visual feedback.
Expandable POI Labels on Hover

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name, improving readability without cluttering the scene.
Two-Handle Range Slider

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal Engine’s default single-handle slider, which only supports an upper limit.