Synchronized Hover States for Labels

GIF showing mouse cursor hovering over list buttons in the AVE II, with matching POI labels in the 3D scene reacting simultaneously to reflect the hover state.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state, and vice versa. The Game Instance acts as a centralized mediator for synchronized visual feedback.

Expandable POI Labels on Hover

Mouse cursor hovering over a POI label in AVE II, with the label expanded to reveal the full name.

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name, improving readability without cluttering the scene.

Two-Handle Range Slider

Screenshot of custom dual-handle slider widgets used for filtering units in AVE II for the Unreal Engine

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal Engine’s default single-handle slider, which only supports an upper limit.