Synchronized Hover States for Labels

GIF showing mouse cursor hovering over list buttons in the AVE II, with matching POI labels in the 3D scene reacting simultaneously to reflect the hover state.

Two-way communication between UI list items and POI labels. When a button is hovered in the list, the corresponding POI label reflects the hover state, and vice versa. The Game Instance acts as a centralized mediator for synchronized visual feedback.

Expandable POI Labels on Hover

Mouse cursor hovering over a POI label in AVE II, with the label expanded to reveal the full name.

Hover-based label behavior for POIs. When the user hovers over a screen space label or POI geometry, the label expands to reveal the full name, improving readability without cluttering the scene.