
POI Reactables
POIs can now have Blueprint actors assigned to them that react when selected or deselected. These reactables can play animations, change materials, move objects, or

POIs can now have Blueprint actors assigned to them that react when selected or deselected. These reactables can play animations, change materials, move objects, or

Displays animated 3D text when a POI is selected. Can be used for titles, labels, or descriptions tied to specific points of interest.
Plays audio cues when users interact with Points of Interest to enhance feedback. Can be extended for status-based cues like “Available”, “Sold”, and “Reserved”.
Prevents unintended camera movement or interactions when the user starts a touch or mouse drag on a UI element (like a panel or border). Blocks

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal

We have successfully deployed our Multilingual Localization Setup. AVE II can now be experienced in English, French, and German.

Replaced custom POI list with Unreal’s Common Tree View for improved performance and scalability. Supports hierarchical organization, built-in selection handling, and native list virtualization for

Inspect 3D room layouts and unit features up close.
Initial implementation explored using Unreal’s Common UI framework for layered menu navigation and input handling across widgets. The feature was put on hold due to