Centralized and Modular Framework

The Game Instance serves as a mediator, managing all inter-widget and inter-actor communications via Blueprint Interfaces and Event Dispatchers. Blueprint Interface (BPI) calls to and from the Game Instance to manage communication between the menu and actors Centralized communication between the UI and actors

Sequential POI Activation

Enable or disable POIs in a staggered manner with a slight delay to create a smooth, sequential reveal effect instead of all POIs appearing or disappearing at once.