Optimized various rendering and post-processing settings for UE 5.1.
Enabled Shader Model 6 (SM6) for Nanite.
Fixed miscoloring on tree LOD’s.
Set Forward Shading Priority for the sunlight in order to fix the “Multiple directional lights…” warning.
Enabled Lumen high-quality reflections.
UE5 integration.
Various changes in the UI and button styles.
Added social icons to the Notification Widget
Fixed 3D Widget borders.
Fixed stream video link.
Improvements on the framework. (e.g., Menus are handled by the Player Controller.)
Look at Target on POI’s are now optional. The POI Focus Direction can now be set with the Spring Arm Gizmo.
Added new Pawn Type for viewing 360 panoramas.
Unit informations are now stored inside a Data Table. This allows larger projects to be managed more efficiently. Also, with the use of a third party CSV/Data Table plugin, clients can change the unit informations whenever they want. (Save Game is deprecated because Data Tables can’t be overridden without the use of a plugin.)
The font type of each POI can now be changed individually.
Impulse animation when selecting a POI.
Pitch Rotation of World Space 3D Widgets can be locked.
Various improvements and fixes on existing Blueprints.
Complete overhaul of the touch controls. The old system had issues with some Microsoft and Dell devices.
Implemented a workaround to the “double tap bug” with touch screens.
Explorer Pawn has been changed into a Default Pawn. It now inherits the Movement Component and allows for (landscape) collision.
Various Blueprint and UI improvements.
The availability status can now be changed directly from the Info Menu.
Added new button to the Info Menu, which can be used to load a different level – e.g. interior scene.
Added a Preview Camera to the POI. It is now easier to adjust the camera direction.
Added options to disable yaw, pitch and distance transitions of POI’s.
POI geometry can now be replaced with a custom mesh.
Made improvements on lighting and post processing.
Added Section View Mode for hiding specific parts of the design.
It is now possible to change and save the availability of a unit during play.
POI’s are now referenced inside the game instance, which results in increased flexibility and performance gain.
Added Nighttime Lighting: Special materials for surrounding buildings and traffic. New Road, Light Pole and Skyglow Blueprints.
Added Popup Menu with Exit Button, which can be accessed from the company logo.
Fixed the rotation issue which appeared while in Idle Mode. UI actions will now reset the idle timer.
Improved touch controls for touchscreen and mobile devices.
Added the new physically-based Atmospheric Sky Model with Sun Positioner. Time of day can now be changed in editor and during play. Note that the HDR sky is now deprecated.
Added Idle Camera that will start to move after a specified time of user inactivity.