Simultaneous Video Playback

Enables the Gallery system to dynamically create and manage independent Media Player instances for each video item. This allows users to play and view multiple videos at the same time within the gallery.

Common Hierarchical Scroll Box Gallery

Initially, the Media Entry widget was styled and configured using a Common List View, relying on the OnListItemObjectSet event. This worked well for image-only galleries. However, during testing with video entries, we encountered layout and display issues—specifically, the Common List View failed to arrange video items reliably. As a solution, we’ve switched to using a […]

Two-Handle Range Slider

Screenshot of custom dual-handle slider widgets used for filtering units in AVE II for the Unreal Engine

Custom dual-handle range slider for defining both lower and upper bounds. This widget features snapping logic that utilizes normalized values for precise filtering. Replaces Unreal Engine’s default single-handle slider, which only supports an upper limit.

Dynamic Corner Radius for Background Blur

Screenshot showing a Blueprint in AVE II, which implemented the Dynamic Corner Blur Radius function.

Global function (BackgroundBlurCornerRadiusByScreenSize) that dynamically adjusts the corner radius of all background blur elements based on the current viewport dimensions. The function calculates a scaling factor using a reference resolution (e.g., 1920×1080) and applies it to a base corner radius value to ensure consistent visual appearance across different screen sizes. This function is called from […]